Giraffatitan
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Roleplaying
Originally Posted by
Rappy of the Wizards Community forums.
| Giraffatitan | |
| Colossal Animal | |
| Hit Dice | 25d8+228 (340 hp) |
| Initiative | +4 (0 Dex, +4 Improved Initiative) |
| Speed | 30 ft. (6 squares) |
| Armor Class | 14 (-8 size, +12 natural), touch 2, flat-footed 14 |
| Base Attack/Grapple | +18/+46 |
| Attack | Tail +22 melee (4d6+12) or slam +22 melee (1d10+12) |
| Full Attack | Tail +22 melee (4d6+12) or slam +22 melee (1d10+12) |
| Space/Reach | 30 ft.+/30 ft.+ |
| Special Attacks | Trample |
| Special Qualities | Low-light vision, scent |
| Saves | Fort +25, Ref +14, Will +9 |
| Abilities | Str 34, Dex 10, Con 28, Int 1, Wis 13, Cha 9 |
| Skills | Listen +6, Search +5, Spot +6, Survival +9 |
| Feats | Die Hard, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Overrun, Power Attack, Stamp, Toughness |
| Environment | Warm plains |
| Organization | Herd (7-26) |
| Challenge Rating | 18 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 26-35 HD (Colossal) |
| Level Adjustment | - |
*
D&D Fluff: A massive sauropod of the inland savannahs, giraffatitan
herds can be often seen thundering across the Central Plains, sometimes interspersed
with the random stegosaurus or camptosaurus, or possibly even herds of other
sauropods.
* Trample (Ex): As a full-round action, a giraffatitan may
move up to twice its typical speed and trample creatures size Huge or smaller.
The attack deals 1d10+18 points of bludgeoning damage. A trampled target may
make attacks of opportunity at a -4 penalty. A trampled creature that does
not make an attack of opportunity may make a Reflex save (DC 34) to half the
trample damage. A giraffatitan may only trample each creature in its attack
path once per round.
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