Dacentrurus

To Monsters

Looking like a stegosaurus with long, sharp spikes instead of plates along its back and tail, these dwell mainly in areas of heavy vegetation.

Roleplaying

Originally Posted by

Shade of the En World forums.

On this Thread

Dinosaur, Dacentrurus
Huge Animal  
Hit Dice 9d8+54 (94 hp)
Initiative -1
Speed 30 ft. (6 squares)
Armor Class 17 (-2 size, -1 Dex, +10 natural), touch 7, flat-footed 17
Base Attack/Grapple +6/+24
Attack Tail spike +17 melee (3d6+15/19-20/x4)
Full Attack Tail spike +17 melee (3d6+15/19-20/x4)
Space/Reach 15 ft./10 ft.
Special Attacks Augmented critical
Special Qualities Fortification, low-light vision, scent, spiny defense
Saves Fort +14, Ref +5, Will +6
Abilities Str 31, Dex 9, Con 23, Int 1, Wis 13, Cha 4
Skills Listen +9, Spot +9
Feats Alertness, Great Fortitude, Iron Will, Weapon Focus (tail spike)
Environment Warm forests
Organization Solitary, pair or herd (4-7)
Challenge Rating 7
Treasure None
Alignment Always neutral
Advancement 10-18 HD (Huge), 19-27 HD (Gargantuan)
Level Adjustment -

This strange quadruped has a horizontal body with small bony plates on its back up to its hind legs. From this point leading down to the tail, it has long, sharp spikes. Its head is small and horse-like, and its pebbly skin is marked with stripes.

Dacentrurusis one of the more primitive stegosaurs, whose descendants include stegosaurus and kentrosaurus.

A dacentrurus is about 15 feet long and weighs up to three tons. They are docile herbivores, browsing through jungles and scrub forests in small herds. If provoked, however, they are deadly, lashing out with their spiked tails.

COMBAT

If threatened, a dacentrurus will assume a defensive position, always keeping its tail facing its enemies. If badly outnumbered or surrounded, it flees, as it is both weaker and faster than its larger kin.

Augmented Critical (Ex): The spikes on the tail of a dacentrurus are keen and as sharp as picks. They threaten a critical hit on a 19-20 and deal x4 damage on a successful critical hit.

Fortification (Ex): The bony plates on the neck and shoulders of a dacentrurus help to protect its spine from injury. Any critical hit or sneak attack made against the dacentrurus has a 10% chance of failing, dealing only normal damage.

Spiny Defense (Ex): Any creature that hits a dacentrurus in melee using a handheld or natural weapon (but not a reach weapon) must succeed on a DC 13 Reflex save or take 1d6+6 points of damage from the creature’s broad spines. The save DC is Dexterity-based.

Originally appeared in Monster Manual II (1983).

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