Centrosaurus
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Centrosaurus (SEN-tro-sawr-us) meaning "pointed lizard" , in reference to the hornlets on its frill, but not as is often stated to the (at the moment of naming unknown) horn on its nose, was a herbivorous ceratopsid dinosaur from the late Cretaceous period of North America about 75 million years ago. The first discovery of this species was in Alberta, Canada.16 October 2006(2006-10-16) LadyofHats
Originally Posted by
Darknecromancer of the Wizards Community forums.
A large beast strays away from the herd. It looks like a triceratops, but has only one, very large horn. Its frill seems shorter as well, but you cant get around how massive that horn is. It looks at you suddenly and, with a grunt, rushes forward with its head down.
Centrosaurus
is a relative of the Triceratops that has one large horn on its nose as opposed
to the Triceratops three horns. They behave in a similar way and lived
in the same time period. Mixed herds of Ceretosia are not uncommon, and seeing
massive herds of them means trouble for any carnosaur in the area looking for
a meal.
| Huge Animal | |
| Hit Dice | 12d8+84 (138 hp) |
| Initiative | -1 (-1 Dex) |
| Speed | 30 ft. (6 squares) |
| Armor Class | 18 (-2 size, -1 Dex, +11 natural), touch 7, flat-footed 18 |
| Base Attack/Grapple | +9/+22 |
| Attack | Gore +13 melee (3d8 +5) |
| Full Attack | Gore +13 melee (3d8 +5) |
| Space/Reach | 15 ft./10 ft. |
| Special Attacks | Impale, powerful charge, trample |
| Special Qualities | Low-light vision, scent |
| Saves | Fort +14, Ref +7, Will +5 |
| Abilities | Str 20, Dex 9, Con 23, Int 2, Wis 13, Cha 7 |
| Skills | Hide -9, Listen +8, Spot +7 |
| Feats | Improved Critical,Power Attack,Run,Weapon Focus(Gore), Improved Toughness |
| Environment | Warm plains,forests,hills |
| Organization | Solitary, Pair, or herd (2-5) |
| Challenge Rating | 7 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 13-24 HD (Huge); 25-36 HD (Gargantuan) |
| Level Adjustment | - |
Combat
A Centrosaurus charges and hopes to ram its horn through its opponent. If it
can, It tries to impale them, after which it tosses their dying body aside to
move on to the next threat.
Impale
(Ex) The horn of Centrosaurus is very long and easily impales the targets
of a gore attack. Those hit by a Centrosaurus are left impaled on its horn and
are considered grappled by the Centrosaurus. It must succeed a grapple check
to pry itself off the horn.
Powerful
Charge (Ex) A Centrosaurus deals double damage on a charge.
Trample (Ex) As a full-round action, a Centrosaurus with this special attack can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. If the trampling Centrosaurus moves over only some of a targets space, the target can make an attack of opportunity against the Centrosaurus at a 4 penalty. A trample attack deals bludgeoning damage (3d8 +7). Trampled opponents can attempt attacks of opportunity, but these take a 4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage. The save DC against a creatures trample attack is 21. A trampling Centrosaurus can only deal trampling damage to each target once per round; no matter how many times its movement takes it over a target creature.
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