Centrosaurus

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Centrosaurus (SEN-tro-sawr-us) meaning "pointed lizard" , in reference to the hornlets on its frill, but not as is often stated to the (at the moment of naming unknown) horn on its nose, was a herbivorous ceratopsid dinosaur from the late Cretaceous period of North America about 75 million years ago. The first discovery of this species was in Alberta, Canada.16 October 2006(2006-10-16) LadyofHats

Originally Posted by

Darknecromancer of the Wizards Community forums.

On this Thread

A large beast strays away from the herd. It looks like a triceratops, but has only one, very large horn. Its frill seems shorter as well, but you can’t get around how massive that horn is. It looks at you suddenly and, with a grunt, rushes forward with its head down.

Centrosaurus is a relative of the Triceratops that has one large horn on its nose as opposed to the Triceratops’ three horns. They behave in a similar way and lived in the same time period. Mixed herds of Ceretosia are not uncommon, and seeing massive herds of them means trouble for any carnosaur in the area looking for a meal.

Huge Animal  
Hit Dice 12d8+84 (138 hp)
Initiative -1 (-1 Dex)
Speed 30 ft. (6 squares)
Armor Class 18 (-2 size, -1 Dex, +11 natural), touch 7, flat-footed 18
Base Attack/Grapple +9/+22
Attack Gore +13 melee (3d8 +5)
Full Attack Gore +13 melee (3d8 +5)
Space/Reach 15 ft./10 ft.
Special Attacks Impale, powerful charge, trample
Special Qualities Low-light vision, scent
Saves Fort +14, Ref +7, Will +5
Abilities Str 20, Dex 9, Con 23, Int 2, Wis 13, Cha 7
Skills Hide -9, Listen +8, Spot +7
Feats Improved Critical,Power Attack,Run,Weapon Focus(Gore), Improved Toughness
Environment Warm plains,forests,hills
Organization Solitary, Pair, or herd (2-5)
Challenge Rating 7
Treasure None
Alignment Always neutral
Advancement 13-24 HD (Huge); 25-36 HD (Gargantuan)
Level Adjustment -

 

Combat
A Centrosaurus charges and hopes to ram its horn through its opponent. If it can, It tries to impale them, after which it tosses their dying body aside to move on to the next threat.

Impale (Ex) The horn of Centrosaurus is very long and easily impales the targets of a gore attack. Those hit by a Centrosaurus are left impaled on its horn and are considered grappled by the Centrosaurus. It must succeed a grapple check to pry itself off the horn.

Powerful Charge (Ex) A Centrosaurus deals double damage on a charge.

Trample (Ex) As a full-round action, a Centrosaurus with this special attack can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. If the trampling Centrosaurus moves over only some of a target’s space, the target can make an attack of opportunity against the Centrosaurus at a –4 penalty. A trample attack deals bludgeoning damage (3d8 +7). Trampled opponents can attempt attacks of opportunity, but these take a –4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage. The save DC against a creature’s trample attack is 21. A trampling Centrosaurus can only deal trampling damage to each target once per round; no matter how many times its movement takes it over a target creature.

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