Bellosaurus

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Roleplaying

Originally Posted by

Insane Pixie of the Wizards Community forums.

On this Thread

Bellosaurus only stands 5 feet tall, but measures 16 feet long, and weighs half of a ton.

Bellusaurus

 

Large Animal

 
Hit Dice 4d8+19 (37 hp)
Initiative +1
Speed 30 ft. (6 squares)
Armor Class 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple +3/+12
Attack Tail slam +7 melee (2d6+7)
Full Attack Tail slam +7 melee (2d6+7)
Space/Reach 10 ft./5 ft.
Special Attacks -
Special Qualities Low-light vision, scent
Saves Fort +8, Ref +2, Will +3
Abilities Str 20, Dex 12, Con 18, Int 1, Wis 14, Cha 10
Skills Listen +5, Spot +6
Feats Power Attack, Toughness
Climate/Terrain Warm forests, plains and hills
Organization Solitary, pair, or herd (20-40)
Challenge Rating 3
Treasure None
Alignment Always neutral
Advancement -
Level Adjustment -

Combat

When forced into combat, a bellusaurus will attempt to knock down it's foe, and run as fast as possible in the other direction.

Training A Bellusaurus

Although intelligent, a bellusaurus requires training before it can bear a rider in combat. To be trained, a bellusaurus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly bellusaurus requires six weeks of work and a DC 25 Handle Animal check. Riding a bellusaurus requires an exotic saddle. A bellusaurus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Bellusaurus eggs are worth 1,000 gp each on the open market, while young are worth 1,500 gp per head. Bellusaurus' mature at the same rate as (horses, I guess, for the sake of simplicity). Professional trainers charge 500 gp to rear or train a bellusaurus, which serves a master of any alignment with absolute faithfulness for life.

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