Beipiaosaurus

To Monsters

Beipiaosaurus. Own Work by Pavel Riha

Roleplaying

Originally Posted by

warforged51092 of the Wizards Community forums.

On this Thread

Beipiaosaurus

 

Medium Animal

 

Hit Dice

2d8+8 (17 hp)

Initiative

+2 (+2 Dex)

Speed:

40 ft. (8 squares)

Armor Class:

18 (+2 Dex +6 natural), touch 12, flat-footed 16

Base Attack/Grapple

+1/+3

Attack

Claw +3 melee (2d4 +2)

Full Attack

Claw +3 melee (2d4 +2) and bite -2 melee (1d4 +1)

Space/Reach

5 ft./5 ft.

Special Attacks

Vomit, Augmented Critical

Special Qualities

Low-light vision

Saves

Fort +9, Ref +5, Will +0

Abilities

Str 15, Dex 14, Con 19, Int 2, Wis 10, Cha 10

Skills

Hide +3, Listen +4, Spot +4

Feats

Great Fortitude

Environment

Warm forests, marshes
Organization Solitary, Pair, or Family (2-5)
Challenge Rating 2
Treasure None
Alignment Always neutral
Advancement 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment -

Your party stumbles on an odd goose-shaped creature digging into a rotten log. The creature gives a startled hoot and waddles away.

Beipiaosaurs are one of the smallest of the odd therizinasaurs. This medium sized creature eats all manner of things: plants, carrion, insects, eggs, etc. Beipiaosaurs are generally peaceful.

Beipiaosaurs have a +2 racial bonus on fortitude saves vs. ingested poison and disease.

Beipiaosaurs have a +2 racial bonus on listen and spot checks.

Combat
Beipiaosaurs would much rather run than fight. But if cornered, it will lash out with its savage claws and a foul mixture of half-digested gunk.

Augmented Critical (sp): A beipiaosaurus's claw attack threatens a critical on 19 or 20

Vomit (sp): as a standard action, a beipiaosaurus can vomit up its stomach contents. All in a 10 ft. cone must make a ref. save or take 1d6 acid damage. A separate fort. save must be taken by all within 10 ft. of the creature or be nauseated for 1d4 rounds. Both saves are constitution based.

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