Baryonyx

To Monsters

Baryonyx walkeri, a spinosaurid from the Early Cretaceous of England, pencil drawing

Roleplaying

Originally Posted by

Insane Pixie of the Wizards Community forums.

On this Thread

Baryonyx is about 40 feet long from nose to tail, weighing about 4 tons. It feeds mainly on fish.

Baryonyx

Huge Animal

Hit Dice 18d8+95 (179 hp)
Initiative +5
Speed 40 ft. (8 squares)
Armor Class 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple +14/+30
Attack Bite +20 melee (3d6+12)
Full Attack Bite +20 melee (3d6+12) and 2 foreclaws +15 melee (1d8+4)
Space/Reach 15 ft./10 ft. (5 ft. with foreclaws)
Special Attacks Improved grab
Special Qualities Low-light vision, scent
Saves Fort +16, Ref +12, Will +8
Abilities Str 26, Dex 12, Con 21, Int 2, Wis 15, Cha 10
Skills Jump +12, Listen +11, Spot +10, Swim +12
Feats Alertness, Awesome Blow, Combat Reflexes, Improved Initiative, Power Attack, Run, Snatch
Climate/Terrain Warm plains
Organization Solitary or pair
Challenge Rating 9
Treasure None
Alignment Always neutral
Advancement 20-37 HD (Huge); 38-55 HD (Gargantuan)
Level Adjustment -

Combat

Improved Grab (Ex)
To use this ability, a baryonyx must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills

A baryonyx has a +2 racial bonus on Listen and Spot checks.

To Monsters

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.