Anatotitan
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Anatotitan copei, an hadrosaur from the Late Cretaceous of North America, pencil drawing July 10, 2007 ArthurWeasley
Roleplaying
Originally Posted by
Boz of the En World forums.
Dinosaur, Anatotitan (Trachodon) |
|
Huge Animal |
|
Hit Dice |
12d8+90 (144 hp) |
Initiative |
-1 |
Speed |
30 ft (6 squares) |
Armor Class |
15 (-2 size, -1 Dex, +8 natural), touch 7, flat-footed 15 |
Base Attack/Grapple |
+9/+25 |
Attack |
Tail slam +15 melee (1d6+12) |
Full Attack |
Tail slam +15 melee (1d6+12) |
Space/Reach |
15 ft/10 ft |
Special Attacks |
Trample 2d10+12 |
Special Qualities |
Low-light vision, scent |
Saves |
Fort +15, Ref +7, Will +5 |
Abilities |
Str 26, Dex 9, Con 24, Int 1, Wis 12, Cha 7 |
Skills |
Listen +8, Spot +8, Swim +13 |
Feats |
Alertness, Endurance, Run, Toughness (x2) |
Environment |
Temperate and cold plains |
| Organization | Solitary, pair or herd (6-36) |
| Challenge Rating | 7 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 13-24 HD (Huge), 25-36 HD (Gargantuan) |
| Level Adjustment | --- |
This massive creature has a leathery hide, long slender limbs and a wide beak somewhat like that of a duck.
Anatotitans are huge herbivorous ornithischians that are generally harmless unless provoked.
The average anatotitan is 30 to 40 feet long and can weigh up to 3-4 tons. Despite its bulk, it is shy and not aggressive. Anatotitans, like other hadrosaurs, rear their young and have large herds consisting of one or more families. They are quite resistant to cold temperatures, despite their reptilian appearance.
This dinosaur is also known as Anatosaurus, and by the archaic name of Trachodon.
COMBAT
Anatotitans avoid combat whenever possible, preferring to flee from confrontation.
If their young are threatened, however, they fight with their powerful tails.
An anatotitan will only make a trample attack as part of an escape attempt,
or if pursuers are too vigilant.
Trample (Ex): An anatotitan can literally run over any creatures in its way that are of Large or smaller size. Creatures trampled must make a Reflex save (DC 24 half) or take 2d10+12 damage. The save DC is Strength-based.
Originally found in the first edition Monster Manual (1977, Gary Gygax), Monstrous Compendium MC3 - Forgotten Realms Appendix I (1989), and Monstrous Compendium Annual Two (1995). It also appeared in the original D&D module X1 – The Isle of Dread (1981, David Cook and Tom Moldvay).
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