Acrocanthosaurus
![]()

A sketch of Acrocanthosaurus. Made by Tim Bekaert, 2006.
Roleplaying
Originally Posted by
moosekickedmysisterstoof of the Wizards Community forums.
This monstrous brute has a massive head and powerful jaws that look as if they could snap a tree in two. Its forelimbs are small but strong and are equipped with razor sharp claws that could tear a man to ribbons.
Acrocanthosaurus
is a ferocious flesh-eating dinosaur that inhabits warm plains and grasslands.
Despite its massive size, it is a capable runner and often pursues prey with
shocking quickness. Though not as powerful as tyrannosaurus, it is every bit
as dangerous and cunning.
An acrocanthosaurus is roughly 30 feet long and weighs around 5,000 pounds.
|
Acrocanthosaurus |
|
|
Huge Animal |
|
| HD | 16d8+118 (190 hp) |
| Init | +5 |
| Speed | 40 ft. (8 squares) |
| AC | 14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13 |
| Base Attack/Grapple | +12/+28 |
| Full Attack | Bite +18 melee (2d8+12) |
| Attack | Bite +18 melee (2d8+12) |
| Space/Reach | 15ft/10ft |
| Sp. Attacks | Improved grab, rake 1d4+4, swallow whole |
| Sp. Qualities | Low-lightvision, scent |
| Saves | Fort +17, Ref +11, Will +6 |
| Abilities | Str
26, Dex 13, Con 24, Int 2, Wis 12, Cha 10 |
| Skills | Hide -3, Listen +12, Spot +14, Survival +5 |
| Feats | Alertness, Endurance, Improved Initiative, Run, Toughness (x2) |
| Environment | Warm plains |
| Organization | Solitary or pair |
| CR | 8 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 17-32 HD (Huge); 33-48 HD (Gargantuan) |
| Level Adjustment | -- |
Combat: An acrocanthosaurus prefers to attack from ambush. If it is spotted before it can get the element of surprise, it will swiftly run its prey down. Once it has seized its prey in its jaws, it rips it apart with its clawed forelimbs.
Improved Grab (Ex): To use this ability, an acrocanthosaurus must hit an opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round or it can make two claw attacks.
Rake (Ex): 2 claws, attack bonus +18 melee, 1d4+4.
Swallow
Whole (Ex): An acrocanthosaurus can try to swallow a grabbed opponent
of up to two size smaller by making a successful grapple check.
The swallowed creature takes 2d8+6 points of bludgeoning damage and 8 points
of acid damage per round from the dinosaur's gizzard. A swallowed creature
can cut its way out by using a light slashing or piercing weapon to deal 25
points of damage to the gizzard (AC 12). Once the creature exits, muscular
action closes the hole; another swallowed opponent must cuts its own way out.
A Huge acrocanthosaur's gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128
Diminutive or smaller opponents.
Skills: An acrocanthosaurus has a +2 racial bonus on Listen and Spot checks.
Acrocanthosaurs as Animal Companions
A druid of at least 16th level can select an acrocanthosaurus as an alternate animal companion.
![]()
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
d20 System
and the d20 System logo are trademarks of Wizards of the Coast,
Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.