Crocodile Giant

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These huge creatures usually live in salt water and can be more than 20 feet long.
Giant crocodiles fight and behave like their smaller cousins.

Rarity

Common

 

Huge Animal
Hit Dice 7d8+28 (59 hp)
Initiative +1
Speed 20 ft. (4 squares), swim 30 ft.
Armor Class 16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple +5/+21
Attack Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Full Attack Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Space/Reach 15 ft./10 ft.
Special Attacks Improved grab
Special Qualities Hold breath, low-light vision
Saves Fort +9, Ref +6, Will +3
Abilities Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Skills Hide +1*, Listen +5, Spot +5, Swim +16
Feats Alertness, Endurance, Skill Focus (Hide)
Environment Warm marshes
Organization Solitary or colony (6-11)
Challenge Rating 4
Advancement 8-14 HD (Huge)
Level Adjustment -

Combat

Improved Grab (Ex)

To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Hold Breath (Ex)

A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.

Skills

A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.

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