Camptosaurus
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Exceptionally dumb and slow, this is easy prey for any hungry predator, typically too stupid to run until one of its herd number is killed
Roleplaying
Originally Posted by
Shade of the En World forums.
Dinosaur,
Camptosaurus
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Speed: 50 ft. (8 squares)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Tail slap +0 melee* (1d6+1)
Full Attack: Tail slap +0 melee* (1d6+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede
Special Qualities: Keen scent, low-light vision
Saves: Fort +6, Ref +5, Will +0
Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 9, Cha 4
Skills: Jump +11, Listen +4, Spot +4
Feats: Alertness, Run
Environment: Warm and temperate forests and hills
Organization: Pair or herd (6-36)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-9 HD (Large)
Level Adjustment: -
This thin bipedal creature has a long tail, and S-shaped neck attached to
a long head with a parrot-like beak.
Camptosaurs are particularly stupid and skittish herbivorous dinosaurs.
A camptosaurus is usually around 20 feet long, with about a third of that being tail. They are brightly colored, with stripes and wattles being used by the males to attract mates. This, combined with their dull minds, might have led them to extinction if not for two things-they are quite fast, and their sense of smell is incredibly acute. They have been known to live in herds amongst brachiosaurs or camarasaurs: the sauropod’s long necks and keen eyes and the camptosaur’s sensitive noses compliment one another and keep the herds aware of most dangers.
COMBAT
Camptosaurs always flee from combat, but they will lash out with their tails if cornered or knocked down.
*A camptosaurus's tail slap is treated as a secondary attack and adds only half the camptosaurus's Strength bonus to the damage roll.
Keen Scent (Ex): A camptosaurus can detect creature through scent up to 60 feet away.
Stampede (Ex): A frightened herd of camptosaurs flees as a group from a perceived danger, literally running over creatures in their path. Large or smaller creatures caught in a camptosaur stampede take 1d12 points of damage for every five camptosaurs in the herd (Reflex DC 14 halves). The save DC is Strength-based.
Originally appeared in Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989).
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