Ankylosaurus

To Monsters

Posible apearance of a Ankylosaurus acording to the few bones found 8 august 2006 Mariana Ruiz Villarreal LadyofHats

A heavily armored, quadrupedal herbivore. These sometimes travel in herds for added protection from larger predators. A bony, armored shell covered with spikes protects its back and sides, giving the creature the appearance of a siege machine.

Roleplaying

Originally Posted by

Kain Darkwind of the Dicefreaks d20 Community.

On this Thread

Ankylosaurus
Huge Animal
Hit Dice 13d8 + 120 (178 hp)
Initiative -2
Speed 20 ft.
Armor Class 25 (-2 Dex, +19 natural, -2 size), touch 6, flat-footed 25, combat 42
Base Attack/Combat +9/+27
Attack Tail +18 melee (2d8 + 17 /x3) or power attack tail +9 melee (2d8 + 30 /x3)
Space/Reach 15 ft. /15 ft.
Special Attacks Counterattack, stun
Special Qualities Damage reduction 5/piercing, low-light vision, scent
Saves Fort +18, Ref +6, Will +7
Abilities Str 30, Dex 6, Con 26, Int 2, Wis 12, Cha 10
Skills Perception +19, Survival +5
Feats Endurance, Great Fortitude, Iron Will, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (tail), Weapon Specialization (tail)
Climate/Terrain Warm plains
Organization Solitary
Challenge Rating 9
Treasure None
Alignment Usually neutral
Advancement 14-28 HD (Huge)

Counterattack (Ex): As an immediate action, ankylosaurus can make a tail attack against a creature attacking it in melee. If the counter attack hits, the creature (assuming it isn't stunned, see below) takes a -4 penalty to its attack roll.

Stun (Ex): A creature struck by an ankylosaurus's tail must make a Fortitude save (DC 26) or be stunned for one round.

To Monsters

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