Deinosuchus
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Deinosuchus hatcheri pursuing the largely marine crocodilian Hyposaurus rogersi Stanton F. Fink
Originally Posted by
TheCrawlingSpleen of the Wizards Community forums.
A monstrous crocodile the size of a large whale explodes from the water. Its skull is the size of a man, and pointed teeth gleam in its jaws as the creature snaps at you.
Deinosuchus
is the lord of tropical waters, and the bane of all who venture to the shores
to drink.
A deinosuchus is about 50 feet long, and its skull alone measures over 6 feet.
It weighs nearly 15 tons.
Deinosuchus is normally solitary, but several of the animals can sometimes be
found sunning themselves together, and anything that draws the attention of
one is likely to attract others.
| Gargantuan Animal | |
| Hit Dice | 20d8+62 (152 hp) |
| Initiative | +1 |
| Speed | 30 ft. (6 squares), swim 40 ft. |
| Armor Class | 19 (-4 size, +1 Dex, +12 natural), touch 7, flat-footed 18 |
| Base Attack/Grapple | +15/+41 |
| Attack | Bite +25 melee (4d6+14) or tail slap +20 melee (2d8+7) |
| Full Attack | Bite +25 melee (4d6+14) or tail slap +20 melee (2d8+7) |
| Space/Reach | 20 ft./15 ft. |
| Special Attacks | Improved grab, Swallow whole |
| Special Qualities | Hold breath, low-light vision |
| Saves | Fort +19, Ref +13, Will +7 |
| Abilities | Str 38, Dex 12, Con 24, Int 1, Wis 12, Cha 2 |
| Skills | Hide +2*, Listen +10, Spot +10, Swim +22 |
| Feats | Alertness, Diehard, Endurance, Improved Natural Armor, Skill Focus (Hide), Toughness (2) |
| Environment | Warm marshes and aquatic (lakes and rivers) |
| Organization | Solitary or colony (5-8) |
| Challenge Rating | ? |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 21-24 HD (Gargantuan); 25-60 HD (Colossal) |
| Level Adjustment | |
Combat
Large enough to attack most dinosaurs and even small dragons with impunity,
deinosuchus fears little. Like its smaller cousins, a deinosuchus is an ambush
predator, lurking mostly submerged in the water until prey comes within reach.
Improved Grab (Ex) To use this ability, a deinosuchus must hit an opponent
of up to one size smaller with its bite attack. It can then attempt to start
a grapple as a free action without provoking an attack of opportunity. If it
wins the grapple check, it establishes a hold and can try to swallow the foe
the following round.
Swallow Whole (Ex) A deinosuchus can try to swallow a grabbed opponent
of up to two sizes smaller by making a successful grapple check.
The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points
of acid damage per round from the deinosuchuss gizzard. A swallowed creature
can cut its way out by using a light slashing or piercing weapon to deal 35
points of damage to the gizzard (AC 16). Once the creature exits, muscular action
closes the hole; another swallowed opponent must cut its own way out.
A Gargantuan deinosuchuss gizzard can hold 2 Large, 8 Medium, 32 Small,
or 128 Tiny or smaller opponents.
Hold Breath (Ex) A deinosuchus can hold its breath for a number of rounds
equal to 4 × its Constitution score before it risks drowning.
Skills A deinosuchus has a +8 racial bonus on any Swim check to perform
some special action or avoid a hazard. It can always choose to take 10 on a
Swim check, even if distracted or endangered. It can use the run action while
swimming, provided it swims in a straight line.
*A deinosuchus gains a +4 racial bonus on Hide checks when in the water. Further,
a deinosuchus can lie in the water with only its eyes and nostrils showing,
gaining a +10 cover bonus on Hide checks.
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