Coelacanth
![]()

A primordial fish glides through the crevices near the bottom. It glares at you with its glassy eyes and stands guard over the lair like an oceanic phantom.
Coelacanths are ancient fish that seem to be a mix of shark, bony fish, and amphibian. They haunt the depths of the ocean, a testimony to th endurance of life. Another species known as mawsonia swims a bit closer to the surface and is often the prey of spinosaurs like suchomimus. A coelacanth's tough hide is often used in hide armor and gives the wearer a unique-appearing hide that cannot be found in most other animals.
| Medium Animal | |
| Hit Dice | 3d8+21 (34 hp) |
| Initiative | +4 (+4 Dex) |
| Speed | swim 30 ft. (6 squares) |
| Armor Class | 19 (+4 Dex, +5 natural), touch 14, flat-footed 15 |
| Base Attack/Grapple | +2/+7 |
| Attack | Bite +7 melee (1d6 +5) |
| Full Attack | Bite +7 melee (1d6 +5) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Improved grab |
| Special Qualities | Low-light vision |
| Saves | Fort +11, Ref +7, Will +2 |
| Abilities | Str 21, Dex 19, Con 23, Int 2, Wis 13, Cha 5 |
| Skills | Hide +5, Listen +3, Move Silently +5, Spot +3, Swim +5 |
| Feats | Great Fortitude, Toughness |
| Environment | Any deep aquatic |
| Organization | Solitary or colony (5-14) |
| Challenge Rating | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 4-6 HD (Medium); 7-9 HD (Large) |
| Level Adjustment | - |
Combat
Coelacanths
rarely fight, but if forced into combat they will bring their strong jaws into
play.
Improved
Grab (Ex) If a coelacanth hits with its bite, it deals normal damage and
attempts to start a grapple as a free action without provoking an attack of
opportunity. No initial touch attack is required. Unless Improved grab only
works against targets size small or smaller. The coelacanth has the option to
conduct the grapple normally, or simply use its mouth to hold the opponent.
If it chooses to do the latter, it takes a 20 penalty on grapple checks,
but is not considered grappled itself; the coelacanth does not lose its Dexterity
bonus to AC, still threatens an area, and can use its remaining attacks against
other opponents. Each successful grapple check the coelacanth makes during successive
rounds automatically deals the damage indicated for the bite. When a coelacanth
gets a hold after an improved grab attack, it pulls the opponent into its space.
This act does not provoke attacks of opportunity. It can even move (possibly
carrying away the opponent), provided it can drag the opponents weight.
![]()
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
d20 System
and the d20 System logo are trademarks of Wizards of the Coast,
Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.