Cacops
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Cacops aspidephorus dmitrchel@mail.ru
From Wikipedia, the free encyclopedia
Cacops was a genus of dissorophid amphibians that is known from the Early Permian of Texas. It was about 40 cm (16 inches) long, with a heavily built skull and an enormous otic notch enclosed with a bony bar; indicating an enormous eardrum. Edwin Colbert suggests that perhaps it was a nocturnal animal like modern frogs. The body was short, and the back was protected by a double row of armour plates. The legs were strong and indicate a terrestrial animal, and the tail was short.
Roleplaying
Originally Posted by
Shade of the En World forums.
| Cacops | |
| Tiny Animal (Aquatic) | |
| Hit Dice | 1d8+2 (6 hp) |
| Initiative | +2 |
| Speed | 10 ft. (2 squares), swim 40 ft. |
| Armor Class | 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15 |
| Base Attack/Grapple | +0/-9 |
| Attack | Bite +4 melee (1d4-1) |
| Full Attack | Bite +4 melee (1d4-1) |
| Space/Reach | 2-1/2 ft./0 ft. |
| Special Attacks | - |
| Special Qualities | Amphibious, light fortification, low-light vision |
| Saves | Fort +4, Ref +2, Will +0 |
| Abilities | Str 9, Dex 14, Con 15, Int 1, Wis 11, Cha 5 |
| Skills | Hide +11*, Listen +3, Spot +3, Swim +8 |
| Feats | Alertness, Weapon Finesse (B) |
| Environment | Warm marshes |
| Organization | Solitary |
| Challenge Rating | 1/2 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 2 HD (Tiny), 3-4 HD (Small) |
| Level Adjustment | - |
The back of this foot-and-a-half long amphibian is lined with a double row of bony plates.
A cacops is a nocturnal amphibian with a heavily built skull and armored plates on its back. Cacops often fall prey to their larger cousins, such as eryops.
A cacops is 16 inches long, weighing 10 pounds.
COMBAT
Cacops hunt smaller creatures, biting with a mouth lined with sharp teeth.
Light Fortification (Ex): A cacops' bony plates protect its vital areas and makes it resistant to extra damage from critical hits and sneak attacks. Anytime a cacops is hit by a critical hit or a sneak attack, it has a 25% chance to resist the extra damage.
Skills: A cacops has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A cacops gains a +4 racial bonus on Hide checks when in the water. Further, a cacops can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
Originally apperead Dragon Magazine #176 (1991).
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