Cacops

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Cacops aspidephorus dmitrchel@mail.ru

From Wikipedia, the free encyclopedia

Cacops was a genus of dissorophid amphibians that is known from the Early Permian of Texas. It was about 40 cm (16 inches) long, with a heavily built skull and an enormous otic notch enclosed with a bony bar; indicating an enormous eardrum. Edwin Colbert suggests that perhaps it was a nocturnal animal like modern frogs. The body was short, and the back was protected by a double row of armour plates. The legs were strong and indicate a terrestrial animal, and the tail was short.

Roleplaying

Originally Posted by

Shade of the En World forums.

On this Thread

Cacops  
Tiny Animal (Aquatic)  
Hit Dice 1d8+2 (6 hp)
Initiative +2
Speed 10 ft. (2 squares), swim 40 ft.
Armor Class 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15
Base Attack/Grapple +0/-9
Attack Bite +4 melee (1d4-1)
Full Attack Bite +4 melee (1d4-1)
Space/Reach 2-1/2 ft./0 ft.
Special Attacks -
Special Qualities Amphibious, light fortification, low-light vision
Saves Fort +4, Ref +2, Will +0
Abilities Str 9, Dex 14, Con 15, Int 1, Wis 11, Cha 5
Skills Hide +11*, Listen +3, Spot +3, Swim +8
Feats Alertness, Weapon Finesse (B)
Environment Warm marshes
Organization Solitary
Challenge Rating 1/2
Treasure None
Alignment Always neutral
Advancement 2 HD (Tiny), 3-4 HD (Small)
Level Adjustment -

The back of this foot-and-a-half long amphibian is lined with a double row of bony plates.

A cacops is a nocturnal amphibian with a heavily built skull and armored plates on its back. Cacops often fall prey to their larger cousins, such as eryops.

A cacops is 16 inches long, weighing 10 pounds.

COMBAT

Cacops hunt smaller creatures, biting with a mouth lined with sharp teeth.

Light Fortification (Ex): A cacops' bony plates protect its vital areas and makes it resistant to extra damage from critical hits and sneak attacks. Anytime a cacops is hit by a critical hit or a sneak attack, it has a 25% chance to resist the extra damage.

Skills: A cacops has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A cacops gains a +4 racial bonus on Hide checks when in the water. Further, a cacops can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.

Originally apperead Dragon Magazine #176 (1991).

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