Brontornis
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Roleplaying Notes
Originally Posted by
Berserkfhurerof the Wizards Community forums.
Brontornis was the largest of the species of the flightless "Terror Birds" yet to be discovered, standing over 2.80 meters and weighing 350-400 Kg.
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Brontornis |
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Large Animal |
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| Hit Dice | 4d8+24 (42 hp) |
| Initiative | +2 (+2 Dex) |
| Speed | 40 ft. (8 squares) |
| Armor Class | 13 (-1 size, +2 Dex, +2 natural), touch 11, flat-footed 11 |
| Base Attack/Grapple | +3/+15 |
| Attack | Bite +10 melee (2d6 +8) |
| Full Attack | Bite +10 melee (1d8 +8) and claw +5 melee (1d8 +4) |
| Space/Reach | 10 ft./10 ft. |
| Special Attacks | - |
| Special Qualities | Low-light vision, scent |
| Saves | Fort +10, Ref +6, Will +1 |
| Abilities | Str 27, Dex 15, Con 23, Int 2, Wis 10, Cha 10 |
| Skills | Jump +9, Listen +3, Move Silently +4, Spot +6, Survival +1 |
| Feats | Alertness,Improved Natural Attack,Run(B) |
| Environment | Temprate Grasslands |
| Organization | Solitary, Pair, or Gang (2-5) |
| Challenge Rating | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 5-8 HD (Large); 9-12 HD (Huge) |
| Level Adjustment | - |
Combat
Brontornis had a large hook-like beak and sharp talons as its main weapons. Because of its size and bulk, brontornis may have ambushed its prey, or activly chased it down.
Scent(Ex)
This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealedonly its presence somewhere within range. The creature can take a move action to note the direction of the scent.
Whenever the creature comes within 5 feet of the source, the creature pinpoints the sources location.
A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarrys odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.
False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.
Brontornis gains a +3 racial bonus on Spot checks.
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