Beelzebufo
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Beelzebufo ampinga, a frog from the Late Cretaceous of Madagascar, pencil drawing, digital coloring Author ArthurWeasley
Roleplaying
Originally Posted by
Rappy of the Wizards Community forums.
* D&D Fluff: Beelzebufo seems to defy all logic on what you would expect from a creature its size. It is amazingly strong and resilient for its size, preying on anything from small monstrous centipedes to hatchling dinosaurs and domestic cats. It also tends to shrug off damage well past what its size should as well: it has to be, seeing as it is somewhat ungainly compared to other toads. Beelzebufo uses its defensive abilities and strengths to be a successful ambush predator, hiding in arid scrub plants and hopping out at the last second to attack its prey. Some desert shamans use the skin secretions of beelzebufo as ingredients in potions and as spell material components.
| Beelzebufo | |
| Tiny Animal | |
| Hit Dice | 1/2d8+1 (3 hp) |
| Initiative | +0 |
| Speed | 20 ft. (4 squares) |
| Armor Class | 13 (+2 size, +1 natural), touch 12, flat-footed 13 |
| Base Attack/Grapple | 0/-10 |
| Attack | Bite +1 melee (1d3-2) |
| Full Attack | Bite +1 melee (1d3-2) |
| Space/Reach | 2-1/2 ft./0 ft. |
| Special Attacks | Improved grab, swallow whole |
| Special Qualities | Low-light vision |
| Saves | Fort +4, Ref +2, Will +2 |
| Abilities | Str 6, Dex 10, Con 15, Int 1, Wis 14, Cha 5 |
| Skills | Hide +8, Listen +2, Move Silently +4, Spot +2, Survival +3 |
| Feats | Weapon Focus(Bite) |
| Environment | Warm deserts and plains |
| Organization | Solitary |
| Challenge Rating | 1/4 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 1 HD (Small) |
| Level Adjustment | - |
* Swallow Whole (Ex): Beelzebufo's odd shape allows it to swallow atypical amounts of life. A beelzebufo's stomach can hold 1 Tiny creatures, 2 diminutive creatures, or 4 fine creatures. A creature in its gullet takes 1 point of acid damage per round. A creature may attempt to cut out of the toad by dealing an appropriate amount of slashing or piercing damage to the innards (hp 2, AC 11).
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