Baboon

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Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.

Roleplaying Notes

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 2, 1E Monster Manual 1, Monstrous Manual

Medium Animal  
Hit Dice 1d8+1 (5 hp)
Initiative +2
Speed 40 ft. (8 squares), climb 30 ft.
Armor Class 13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple +0/+2
Attack Bite +2 melee (1d6+3)
Full Attack Bite +2 melee (1d6+3)
Space/Reach 5 ft./5 ft.
Special Attacks -
Special Qualities Low-light vision, scent
Saves Fort +3, Ref +4, Will +1
Abilities Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4
Skills Climb +10, Listen +5, Spot +5
Feats Alertness
Environment Warm plains
Organization Solitary or troop (10-40)
Challenge Rating 1/2
Advancement 2-3 HD (Medium)
Level Adjustment -


Combat

Baboons usually attack in groups.

Skills Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

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