Baboon
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Baboons
are powerful and aggressive primates adapted to life on the ground. They prefer
open spaces but climb trees to find safe places to rest overnight. A typical
baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
Roleplaying
Notes
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium
Volume 2, 1E Monster Manual 1, Monstrous Manual
| Medium Animal | |
| Hit Dice | 1d8+1 (5 hp) |
| Initiative | +2 |
| Speed | 40 ft. (8 squares), climb 30 ft. |
| Armor Class | 13 (+2 Dex, +1 natural), touch 12, flat-footed 11 |
| Base Attack/Grapple | +0/+2 |
| Attack | Bite +2 melee (1d6+3) |
| Full Attack | Bite +2 melee (1d6+3) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | - |
| Special Qualities | Low-light vision, scent |
| Saves | Fort +3, Ref +4, Will +1 |
| Abilities | Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4 |
| Skills | Climb +10, Listen +5, Spot +5 |
| Feats | Alertness |
| Environment | Warm plains |
| Organization | Solitary or troop (10-40) |
| Challenge Rating | 1/2 |
| Advancement | 2-3 HD (Medium) |
| Level Adjustment | - |
Combat
Baboons
usually attack in groups.
Skills Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
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