Arthropleura

To Monsters

Originally Posted by

Raptorial of the Wizards Community forums.

On this Thread

Large, black, and built like an invertebrate tank, the giant slips through the undebrush. It would rather run than fight, and thus poses little threat to you or your comnpanions

Arthropleura is a huge 6-foot long millipede from Carbon. forests that slinks across the swamplands quickly and silently. It specializes in keeping itself from being noticed.

Arthropleura
Medium Vermin
Hit Dice 2d8+8 (17 hp)
Initiative +3 (+3 Dex)
Speed 10 ft. (2 squares)
Armor Class 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +1/+6
Attack Bite +6 melee (1d6 +5)
Full Attack Bite +6 melee (1d6 +5)
Space/Reach 5 ft./5 ft.
Special Attacks Constrict
Special Qualities Darkvision 60ft.
Saves Fort +7, Ref +3, Will -3
Abilities Str 20, Dex 16, Con 18, Int 0, Wis 4, Cha 2
Skills Climb +7, Escape Artist +6, Listen -3, Move Silently +8, Spot -3
Feats Endurance
--------------------------------------------------------------------------------
Environment Warm swamps
Organization Solitary
Challenge Rating 2
Treasure None
Alignment Always neutral
Advancement 3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment -

Combat

Constrict (Ex) A creature with this special attack can crush an opponent, dealing bludgeoning damage, after making a successful grapple check. The amount of damage is given in the creature’s entry. If the creature also has the improved grab ability it deals constriction damage in addition to damage dealt by the weapon used to grab.
Vermin possess the following traits (unless otherwise noted in a creature's entry).

Mindless No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

To Monsters

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