Ammonite

To Monsters

Reconstructions of the French ammonites Douvilleiceras mammilatum and Hoplites dentatus from the Lower Cretaceous.

(C) Stanton F. Fink

Ammonite
Diminutive Animal (Aquatic)
Hit Dice 1/4d8 (1 hp)
Initiative +1
Speed Swim 15 ft. (3 squares)
Armor Class 12 (+1 Dex, +1 Natural), touch 11, flat-footed 11
Base Attack/Grapple +0/+1
Attack Tentacles +1 melee (Grapple)
Full Attack Tentacles +1 melee (Grapple) and 1 Bite -4 melee (1d2-4)
Space/Reach 1 ft./0 ft.
Special Attacks Improved Grab
Special Qualities Low Light Vision, Jet, Ink Cloud, Button Up
Saves Fort +2, Ref +3, Will +1
Abilities Str 2, Dex 12, Con 10, Int 1, Wis 12, Cha 2
Skills Hide +13, Listen +3, Spot +3, Swim +4
Feats Weapon Finesse
Environment Warm Aquatic
Organization Solitary, Group (1-20)
Challenge Rating 1/6
Treasure None
Alignment Always Neutral
Advancement 1/2 HD (Tiny), 1 HD (Small), or 2-3 HD (Medium)
Level Adjustment ----

Button Up (Ex): Once per round as a Free Action the Ammonite may withdraw completely into it's shell gaining a +6 Circumstance Bonus to AC. While buttoned up it's Jet is the only action it may take.

Improved Grab (Ex): Ammonites may use Dexterity or Strength modifier (whichever is better) for Grapple Checks, and do not take Size Penalties to Grapple Checks. If the Ammonite successfully hits a creature of any Size with it's Tentacles Attack it may make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successfull it may do it's Bite damage each round.

Ink Cloud (Ex): An Ammonite can emit a 5x5x5 cloud of Ink once per round once per minute as a Free Action. It provides the Ammonite with total concealment, and blocks all sight within the cloud.

Jet (Ex): Once per round as a Full Round Action the Ammonite may move 60' backwards in a straight line without provoking an attack of opportunity.

Skills: Ammonites get a +8 Racial Bonus on Swim checks, and may always take 10 on a swim check even if distracted or endangered.

To Monsters

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