Amebelodon

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From Wikipedia, the free encyclopedia

Amebelodon is a member of a diverse group of primitive proboscideans called gomphotheres, a group that also gave rise to the modern elephants and their close relative the mammoth. Amebelodon first appeared in the Great Plains and Gulf Coast regions of North America during the late Miocene, roughly between 9 and 8 million years ago, and apparently became extinct on this continent sometime around 6 million years ago. It managed to migrate to Asia via the Bering land bridge where it has been found in a number of late Miocene sites, particularly in China. The youngest record of Amebelodon is from a 5 million year old site in North Africa

Roleplaying

Originally Posted by

Shade of the En World forums.

On this Thread

Amebelodon
Huge Animal
Hit Dice 11d8+66 (115 hp)
Initiative +0
Speed 40 ft. (8 squares), swim 15 ft.
Armor Class 16 (-2 size, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple +8/+27
Attack Slam +17 melee (2d8+11)
Full Attack Slam +17 melee (2d8+11) and 2 stamps +12 melee (2d6+5)
Space/Reach 15 ft./10 ft.
Special Attacks Toss muck, trample 2d12+16
Special Qualities Low-light vision, marsh move, scent
Saves Fort +13, Ref +7, Will +5
Abilities Str 32, Dex 11, Con 23, Int 2, Wis 10, Cha 5
Skills Listen +9, Spot +9, Swim +19
Feats Alertness, Endurance, Improved Natural Attack (slam), Iron Will
Environment Temperate swamps
Organization Solitary, pair, or herd (3-6)
Challenge Rating 7
Treasure None
Alignment Always neutral
Advancement 10-27 HD (Huge)
Level Adjustment -

This gigantic elephantlike creature has two sets of tusks, the upper pair like those of a typical elephant, and the lower pair longer, straighter, and shovel-like.

The amebelodon is a proboscidean adapted to life in swamps and rivers. It uses its shovel-like tusks to scoop up water plants which make up the bulk of its diet or to scrape bark from trees.

An amebelodon stands 10 feet high at the shoulder and weighs over 4,000 pounds.

COMBAT

An amebelodon fights much like an elephant, although its tusks are not useful in battle.

Marsh Move (Ex): Amebelodons take no movement penalties for moving in marshes or mud.

Toss Muck (Ex): As a standard action, an amebelodon can toss a tuskful of muck at a target within 20 feet. This requires a ranged touch attack. The target is blinded until it takes a move action to wipe off the muck. This ability may only be used in muddy or marshy terrain.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based.

Skills: An amebelodon has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Originally appeared in Dragon Magazine #137 (1988).

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